<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: 6 Things That Second Life and Facebook Have in Common</title>
	<atom:link href="http://circ.us/2007/10/6-things-that-second-life-and-facebook-have-in-common/feed/" rel="self" type="application/rss+xml" />
	<link>http://circ.us/2007/10/6-things-that-second-life-and-facebook-have-in-common/</link>
	<description>Circ.us is a creative communications firm that helps brands tell stories through innovation and participation.</description>
	<lastBuildDate>Fri, 05 Feb 2010 08:21:44 -0500</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Marketing To The Person Behind The Persona &#124; A Media Circus</title>
		<link>http://circ.us/2007/10/6-things-that-second-life-and-facebook-have-in-common/comment-page-1/#comment-1617</link>
		<dc:creator>Marketing To The Person Behind The Persona &#124; A Media Circus</dc:creator>
		<pubDate>Fri, 30 May 2008 13:02:53 +0000</pubDate>
		<guid isPermaLink="false">http://amediacirc.us/2007/10/10/6-things-that-second-life-and-facebook-have-in-common/#comment-1617</guid>
		<description>[...] In writing this article we explored the differences between 2 dimensional, non persist online communities and 3D virtual worlds. We were in agreeance that at the end of the day, they are pretty much the same thing; online communities. [...]</description>
		<content:encoded><![CDATA[<p>[...] In writing this article we explored the differences between 2 dimensional, non persist online communities and 3D virtual worlds. We were in agreeance that at the end of the day, they are pretty much the same thing; online communities. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Virtual World is Upon Us; But It May Not be What You Thought &#124; A Media Circus</title>
		<link>http://circ.us/2007/10/6-things-that-second-life-and-facebook-have-in-common/comment-page-1/#comment-1616</link>
		<dc:creator>The Virtual World is Upon Us; But It May Not be What You Thought &#124; A Media Circus</dc:creator>
		<pubDate>Wed, 16 Apr 2008 12:24:44 +0000</pubDate>
		<guid isPermaLink="false">http://amediacirc.us/2007/10/10/6-things-that-second-life-and-facebook-have-in-common/#comment-1616</guid>
		<description>[...] October I wrote a post entitled, &quot;6 Thing That Second Life and Facebook Have In Common&quot;. I was intentionally being provocative and got a little bit of pushback on these claims. Well, I am [...]</description>
		<content:encoded><![CDATA[<p>[...] October I wrote a post entitled, &quot;6 Thing That Second Life and Facebook Have In Common&quot;. I was intentionally being provocative and got a little bit of pushback on these claims. Well, I am [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Virtual World is Upon Us; It May Not be What You Thought &#124; A Media Circus</title>
		<link>http://circ.us/2007/10/6-things-that-second-life-and-facebook-have-in-common/comment-page-1/#comment-1615</link>
		<dc:creator>The Virtual World is Upon Us; It May Not be What You Thought &#124; A Media Circus</dc:creator>
		<pubDate>Wed, 16 Apr 2008 12:14:08 +0000</pubDate>
		<guid isPermaLink="false">http://amediacirc.us/2007/10/10/6-things-that-second-life-and-facebook-have-in-common/#comment-1615</guid>
		<description>[...] October I wrote a post entitled, &quot;6 Thing That Second Life and Facebook Have In Common&quot;. I was intentionally being provocative and got a little bit of pushback on these claims. Well, I am [...]</description>
		<content:encoded><![CDATA[<p>[...] October I wrote a post entitled, &quot;6 Thing That Second Life and Facebook Have In Common&quot;. I was intentionally being provocative and got a little bit of pushback on these claims. Well, I am [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: adam</title>
		<link>http://circ.us/2007/10/6-things-that-second-life-and-facebook-have-in-common/comment-page-1/#comment-1611</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Thu, 11 Oct 2007 19:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://amediacirc.us/2007/10/10/6-things-that-second-life-and-facebook-have-in-common/#comment-1611</guid>
		<description>Tateru and Grace

Sorry it has taken me so long to respond.

At the risk of sounding overly pedantic, allow me to first present the literal definitions the terms we are discussing (just to set the framework)


American Heritage Dictionary
Virtual
adj.
1.	Existing or resulting in essence or effect though not in actual fact, form, or name: the virtual extinction of the buffalo.
2.	Existing in the mind, especially as a product of the imagination. Used in literary criticism of a text.
3.	Computer Science Created, simulated, or carried on by means of a computer or computer network: virtual conversations in a chatroom.
world
–noun
1.	the earth or globe, considered as a planet.
2.	(often initial capital letter ) a particular division of the earth: the Western world.

3.	the earth or a part of it, with its inhabitants, affairs, etc., during a particular period: the ancient world.
4.	humankind; the human race; humanity: The world must eliminate war and poverty.
5.	the public generally: The whole world knows it.
6.	the class of persons devoted to the affairs, interests, or pursuits of this life: The world worships success.
7.	a particular class of people, with common interests, aims, etc.: the fashionable world.
8.	any sphere, realm, or domain, with all pertaining to it: a child&#039;s world; the world of dreams; the insect world.
9.	everything that exists; the universe; the macrocosm.


I do realize that the common usage of the term, “virtual world” in modern parlance connotes something different than what is suggest in these definitions. I also realize it would be incredibly literal and narrow minded of me to not acknowledge the common use of this term, however I feel that the way people use the term “virtual world” is incomplete.

I intentionally meant to be provocative in my statement, Facebook is a virtual world, as I feel the persistent, lifestreaming nature of Facebook renders it more than merely a social network. People “play” in Facebook. People give gifts in Facebook. Many people spend a great deal of there time in Facebook and a large percent of their social interaction take place in Facebook. It is this reason that I feel Facebook is a virtual world.


What do we think :) ?</description>
		<content:encoded><![CDATA[<p>Tateru and Grace</p>
<p>Sorry it has taken me so long to respond.</p>
<p>At the risk of sounding overly pedantic, allow me to first present the literal definitions the terms we are discussing (just to set the framework)</p>
<p>American Heritage Dictionary<br />
Virtual<br />
adj.<br />
1.	Existing or resulting in essence or effect though not in actual fact, form, or name: the virtual extinction of the buffalo.<br />
2.	Existing in the mind, especially as a product of the imagination. Used in literary criticism of a text.<br />
3.	Computer Science Created, simulated, or carried on by means of a computer or computer network: virtual conversations in a chatroom.<br />
world<br />
–noun<br />
1.	the earth or globe, considered as a planet.<br />
2.	(often initial capital letter ) a particular division of the earth: the Western world.</p>
<p>3.	the earth or a part of it, with its inhabitants, affairs, etc., during a particular period: the ancient world.<br />
4.	humankind; the human race; humanity: The world must eliminate war and poverty.<br />
5.	the public generally: The whole world knows it.<br />
6.	the class of persons devoted to the affairs, interests, or pursuits of this life: The world worships success.<br />
7.	a particular class of people, with common interests, aims, etc.: the fashionable world.<br />
8.	any sphere, realm, or domain, with all pertaining to it: a child&#8217;s world; the world of dreams; the insect world.<br />
9.	everything that exists; the universe; the macrocosm.</p>
<p>I do realize that the common usage of the term, “virtual world” in modern parlance connotes something different than what is suggest in these definitions. I also realize it would be incredibly literal and narrow minded of me to not acknowledge the common use of this term, however I feel that the way people use the term “virtual world” is incomplete.</p>
<p>I intentionally meant to be provocative in my statement, Facebook is a virtual world, as I feel the persistent, lifestreaming nature of Facebook renders it more than merely a social network. People “play” in Facebook. People give gifts in Facebook. Many people spend a great deal of there time in Facebook and a large percent of their social interaction take place in Facebook. It is this reason that I feel Facebook is a virtual world.</p>
<p>What do we think <img src='http://circ.us/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Grace McDunnough</title>
		<link>http://circ.us/2007/10/6-things-that-second-life-and-facebook-have-in-common/comment-page-1/#comment-1614</link>
		<dc:creator>Grace McDunnough</dc:creator>
		<pubDate>Thu, 11 Oct 2007 14:47:13 +0000</pubDate>
		<guid isPermaLink="false">http://amediacirc.us/2007/10/10/6-things-that-second-life-and-facebook-have-in-common/#comment-1614</guid>
		<description>Can you expand on #1?  What is your definition of &quot;virtual world&quot;?</description>
		<content:encoded><![CDATA[<p>Can you expand on #1?  What is your definition of &#8220;virtual world&#8221;?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Grid Live</title>
		<link>http://circ.us/2007/10/6-things-that-second-life-and-facebook-have-in-common/comment-page-1/#comment-1613</link>
		<dc:creator>The Grid Live</dc:creator>
		<pubDate>Thu, 11 Oct 2007 06:16:09 +0000</pubDate>
		<guid isPermaLink="false">http://amediacirc.us/2007/10/10/6-things-that-second-life-and-facebook-have-in-common/#comment-1613</guid>
		<description>&lt;strong&gt;Second Life News for October 11,&#160;2007...&lt;/strong&gt;

New &#8216;Second Life&#8217; viewer adopted by CBS&#8217; &#8216;CSI&#8217; The Virtual World conference got off to a quick start this morning when The Electric Sheep Company, a leading developer of corporate projects in Second Life, announced that it...</description>
		<content:encoded><![CDATA[<p><strong>Second Life News for October 11,&nbsp;2007&#8230;</strong></p>
<p>New &#8216;Second Life&#8217; viewer adopted by CBS&#8217; &#8216;CSI&#8217; The Virtual World conference got off to a quick start this morning when The Electric Sheep Company, a leading developer of corporate projects in Second Life, announced that it&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tateru Nino</title>
		<link>http://circ.us/2007/10/6-things-that-second-life-and-facebook-have-in-common/comment-page-1/#comment-1612</link>
		<dc:creator>Tateru Nino</dc:creator>
		<pubDate>Thu, 11 Oct 2007 02:38:30 +0000</pubDate>
		<guid isPermaLink="false">http://amediacirc.us/2007/10/10/6-things-that-second-life-and-facebook-have-in-common/#comment-1612</guid>
		<description>Facebook is a virtual world? I don&#039;t quite understand the reasoning there.</description>
		<content:encoded><![CDATA[<p>Facebook is a virtual world? I don&#8217;t quite understand the reasoning there.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

